Hi,
Struggling with materials (as always) in Houdini. I am using attributes to overide material values which works fine for roughness etc but bump values I dont understand.
I want to use the principled shader but is there a way to take cd values from the mesh and assign as a bump using the principled shader?
I used the material Builder to get some displacement onto the mesh but dont understand the correct workflow for this. So many options and nodes related to Bump/Normal/Displacement. Also transform space from object to camera etc and displacement bounds...
So much to learn and figure out so currently watching the custom shading masterclass but if I cant figure out the basics its hard to get to the advanced level.
I have attached a .hip with the issue I have. Can somebody give so advice on the most common and reliable method of assigning bump/displacement in shaders from attributes.
Many Thanks,
Duncan
bumpTex.hiplc