Hi everyone,
I'm currently working on a material who mixes 2 shaders and I'm facing a stange issue.
How to layering 2 shaders using a map in houdini ?
I tried using the layermix and it works but only using a noise as alpha (pluged in alpha)
But when i'm trying to use a map there is only the shader 2 who is render
the map I want to use is a .pic sequence has alpha and using as mask for wetmap.
Does anyone know the right way to use a map as mask for shaders ?
maybe I'm not using the layermix correcltly or maybe using a texture node plugged in alpha is not the good way to do it..I don't know. There is not much information about the layermix in Houdini Help...
Thans for your help !