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Found 2 results

  1. Hi everyone, I'm currently working on a material who mixes 2 shaders and I'm facing a stange issue. How to layering 2 shaders using a map in houdini ? I tried using the layermix and it works but only using a noise as alpha (pluged in alpha) But when i'm trying to use a map there is only the shader 2 who is render the map I want to use is a .pic sequence has alpha and using as mask for wetmap. Does anyone know the right way to use a map as mask for shaders ? maybe I'm not using the layermix correcltly or maybe using a texture node plugged in alpha is not the good way to do it..I don't know. There is not much information about the layermix in Houdini Help... Thans for your help !
  2. Hello All, I was wondering about how layered effects in Houdini would work. Example: a statue destruction sim with a smoke sim for the dust. Would you do the dust in a separate Houdini file or layer or all in the same one? Basically where do you start with more complex effects like this? Thanks in advance!
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