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Showing results for tags 'procedural generation'.
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I just finished some exciting new work, and I’m thrilled to share it with you! This includes a procedural wood house generator HDA (available for purchase), which is designed to be destruction-ready. When I first tried creating destruction scenes, I struggled to find proper geometry that was ready for destruction. That’s where this HDA comes in handy. (The post is not intend to sell the HDA so if would like to purchase the HDA, go to video's description) The water element has always been my favorite, so I loved adding it to the scene to give it a more realistic feel. My approach came to life after watching the Siggraph 2017 presentation by Walt Disney Animation Studios about the ocean creature from Moana. I hope you enjoy it as much as I enjoyed creating it!
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- water fx
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My company (PRENAV - www.prenav.com) is looking for freelance support for the next 6 months (and potentially more) to help us with several rendering projects in Houdini. PRENAV is focused on the inspection of civil infrastructure (bridges, dams, cell phone towers, etc.) with drones and AI. We use Houdini to help simulate damage on some of the assets we're inspecting, and to train our AI models. We have an expert here who is already doing this work, so you'd have someone to partner with, but we need more help. The work is mostly SOP-based procedural geometry setups and shader creation, plus rendering through Karma. If interested, please email nate@prenav.com with your reel and hourly rate, and I'll get back to you. - Nate