Jump to content

Search the Community

Showing results for tags 'promote'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. Hey Guys, I wanted to ask you, if you guys know how to promote the paint handles from a paint sop in an HDA. Only found a "solution" where the user dives in the network to use the paint node. Just want to use the paint node to color a geo in order to scatter points there. If you have a solution, I would be very thankful. Cheers, Luke
  2. Hi,guys, I am trying to build a digital asset here,It's a asset inside shader,I mean it's at vex builder level. And now I want there to be some parameter which link to a rotation of an object level camera. Because the rotation keep changing,so I must like write a expression for the parameter of the DA. And here is the problem,it seems that I can't write expression at vex builder level,it does not update. I know I can promote parameter to shader level,but I do want to keep it at my digital asset which is at vex builder level. So,how can I get that changing data and make it work for my digital asset? I did some test,maybe someone can check my test scene(houdini14) and help. Thank you guys. Peng.
×