Jump to content

Search the Community

Showing results for tags 'pyhon'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. I am launching Houdini with subprocess: HOUDINI = 'C:/Houdini 18.0.287/bin/houdinifx.exe' subprocess.Popen(HOUDINI) How can I import a Python and run a necessary function after Houdini is launched (import open_asset; open_asset.open())? In Maya I can send MEL command to be executed after Maya starts (and import script with this command): subprocess.Popen('C:/Maya 2019/bin/maya.exe', '-command', "python('execfile(\"path_to_the_script\"')") How can I do something like this in Houdini? The 123.py is not a solution, because I don`t need to run a script each time, only in certain cases, and the scripts are different each time. I need this to open an asset file from Shotgun, for example.