Jump to content

Search the Community

Showing results for tags 'pyrosim alembic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi Guys I have a basic question, I need to do a pyro sim based onto an alembic sim. I Used the trail object for calculated the V attribute. The sim work's fine but it's start to emit on the first frame everywhere what I would like to do is to trigger the emission based on the Velocity of each pieces. i think i can use an expression for say basically if V is superior to 0 start to emit but i don't really know which expression can be helpfull... I hope I was clear in my explanation, english is not my first language.
×