Hi people,
I'm working on a simulation where, as saying in the title, pyrosourcespread is driving the activation for my vellum sim.
Eveything is doing well, BUT for some reason, the attribute @totalburn that i'm using to drive the simulation, back to 0 sometimes.
What can I do to keek my total burn to the same level and never back to an inferior value that create this kind of "stairs effect".
Look at my test file.
Thanks for your help and knowledge.
Nik
SPHERE.hip