So I need to make something like the attached image (Quadtree).
The black strokes are the walls, extruded from a grid.
And I need the size of these walls to vary (like a turbulent noise) without changing the thickness of it or overlapping with another wall.
I tried to make a box, convert do vdb and copy to points several other box with a noise to its points and substract from the main vdb, but it either overlaps or vary the thickness of the wall.
Is there a way to scatter some points to a grid and use it as the center of the extrude or something like that? I could use a pointvop to modulate the point's noise.
Thanks!