Jump to content

Search the Community

Showing results for tags 'quadtree'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. So I need to make something like the attached image (Quadtree). The black strokes are the walls, extruded from a grid. And I need the size of these walls to vary (like a turbulent noise) without changing the thickness of it or overlapping with another wall. I tried to make a box, convert do vdb and copy to points several other box with a noise to its points and substract from the main vdb, but it either overlaps or vary the thickness of the wall. Is there a way to scatter some points to a grid and use it as the center of the extrude or something like that? I could use a pointvop to modulate the point's noise. Thanks!