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Showing results for tags 'radians'.
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hi all A noob problem! in case of a Hexagon, the smaller radius is sin60. I am using this to move the next hexagon this much, so in my Copy node; Translate(x) has this line: ch("../circle2/radx") * sin($PI/3) in radians PI/3 should be 60 Degrees. but the hexagon only moves this much: What could possibly be wrong. I Appreciate any help in advance.
Hi there, I'm a new huodini user learning on the job after years using maya and this is my first odforce post after much reading. I'm writing a very simple point wrangle node and the last step of the program involves turning a 0-1 rotation value representig a 360 rotation value in the Y axis into a per point orient value that a copy sop can then use to istantiate geometry with the correct orientation. My problem is in converting these values, my first attempt was this f@pi = 3.14159; @orient = set( 0, (2 * @pi) * @y_rot, 0 ); I do get an orient value in the correct axis but not what i was expecting and is clearly wrong. Can anybody shed some light on how to construct a simple @orient value from a simple xyz rotation Thanks!