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  1. Houdini, the mother of proceduralism, expects colour values to be set manually in the ramp parameter. Right? i came across a feature in substance designer in gradient map called “pick gradient” that samples colour values from any part of an image you select with colour picker and it automatically populates the ramp/gradient with all the values it found. It gives a rich ramp. Don’t like the ramp values? Just click a different area, you get a different ramp (colours). Like the colours but not the ramp distribution? Just move a few colours around. This is procedural. is there in Houdini (rightfully expected from a procedural software) a way to do something similar? At least not create colour by colour.
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