Jump to content

Search the Community

Showing results for tags 'randmizing'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. i have little problem with randomizing material with instancing , i have a tree that has 2 materials 1 for bark and 1 for leaf the problem is to randomize a material with instancing is to apply the material after instancing and if i have multiple materials for each group or if i have multi geo with different materials and sub materials it will be a huge complex to randomize the materials and assigning them , i already tried material stylesheets but i failed to make it work , my main goal is to assign the materials for objects before instancing them. in 3ds max vray there is a node called vray multisub tex and there is forest color i can apply them materials and sub materials to make sure to have different color per element per instance so i dont have to assign the materials after instancing i need only to assign the materials for objects before instancing . im trying to achieve the same thing in houdini in in this pic i have select_attribute i want to randomize it to have random number per instance if anyone can help me using material stylesheets and thank you. random tree leaf before instancing.hipnc EDIT: my idea is to have random value per element and per instance and most importantly to apply the materials before instancing and packing in case i have multi objects (buildings ,trees ) or in case i have multi material per object (tree: leaves and bark, or building : windows , walls, roof), i dont think this is possible to do without material stylesheets
×