I am trying to bake point colors from a high poly-model to a low poly-model using the gather loop within a surface shader.
While my baking shader for cavity (left) and normals (center) shows all the details, the surface color baking does not work as well (image on the right).
In this case all the grout and gaps are missing:
I attached the hip file. Any ideas how to solve this issue?
pillar_sculpted.hipnc