Hi everyone,
I recently tried to create a shot with a helicopter crashing into water - its a multi stage sim. No details required as I added a Test setup file regarding this problem.
To try out interactions between a detailed RBD and a FLIP sim I had to come up with a way to use dummy objects for the bigger RBD pieces, that I want to float and interact with the waves.
so here is a simple test setup with two elements:
1. a static Sphere that will remain static and a participant of the simulation for the first 20 frames (representing the initial crash of the high detailed model with its Volume collider)
2. a rbd-obj Sphere that is born and supposed to start interacting with the waves to get the floating motion (representing the wreckage-dummy for the point-transform for the high detail model)
Now i thought it would be as easy as feeding both inputs into the sim, deleting each corresponding to its time frame, and then just use a switch solver (I could find a number of setups on the switch solver).
I got it to work somehow, though the switch solver didn't - nevertheless at Stage (2) the Flip simulation just explodes or rather the rbd-obj get thrown out of the water and i can't figure out why or how to fix it.
Any help would be appreciated! Thanks!
Lud83
Flip-RBD-Issue.hipnc