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Found 1 result

  1. Hi everyone, I recently tried to create a shot with a helicopter crashing into water - its a multi stage sim. No details required as I added a Test setup file regarding this problem. To try out interactions between a detailed RBD and a FLIP sim I had to come up with a way to use dummy objects for the bigger RBD pieces, that I want to float and interact with the waves. so here is a simple test setup with two elements: 1. a static Sphere that will remain static and a participant of the simulation for the first 20 frames (representing the initial crash of the high detailed model with its Volume collider) 2. a rbd-obj Sphere that is born and supposed to start interacting with the waves to get the floating motion (representing the wreckage-dummy for the point-transform for the high detail model) Now i thought it would be as easy as feeding both inputs into the sim, deleting each corresponding to its time frame, and then just use a switch solver (I could find a number of setups on the switch solver). I got it to work somehow, though the switch solver didn't - nevertheless at Stage (2) the Flip simulation just explodes or rather the rbd-obj get thrown out of the water and i can't figure out why or how to fix it. Any help would be appreciated! Thanks! Lud83 Flip-RBD-Issue.hipnc
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