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Showing results for tags 'rbd sim'.
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Hello guys, the scene has an simple moving geometry, with a bunch of spheres scattered in this moving box. and i need to maintain this animation and when these sphere enter in certain area they fall (something like an ativador). I was messing with RBD Packed Object, it seems it has something with this tree integers attribute (active,animated,deforming). Using attribute transfer sop to change those values and the activator region looked good but it didn't work as expected. please any tips to achieve this?? ps: i will attach an .hip setup. activate_by_region_v00.hip
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how should i break my glue constraint by velocity enegry_blast.hipnc
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- rbd sim
- constraint
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Hi Odforce! I present you my first personal project done entirely in Houdini. I basically learn the software throught this project and finally I came to the end of it. Please let me know what you think of the dynamics, the look and breakdown. I am really scratching the surface of Houdini so critics are well appreaciated! Ill update the hip file for those who wants to wonder around the network (H 14.0.474) thanks to the amazing Odforce community for helping me implementing the scene. meteorite_v100.zip
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- 6
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- destruction
- rbd sim
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