Hello guys.
i have tested this tool many times with success. but not in this scene. i don't know why.
when i import the FBX file to UE4. i get a error message: could not find the bind pose. use time 0...bla bla bla.
the file in UE4 still has animation data. but the transformation and orientation are wrong.
then i import the file to maya and 3dsmax. still get the same result like it in UE4.
so i think the FBX file i exported is wrong!
i have tested many parameters in this ROP. without lucky.
so it will be great if anybody can give me a hand.
here is the hip file with Houdini 17.5.173. and i have stash the geometry in the scene!
level_Final_Helicopter_Explosion.hip
so it will be great if anybody can give me a hand.
Thanks!
level_Final_Helicopter_Explosion.rar