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  1. Hello guys. i have tested this tool many times with success. but not in this scene. i don't know why. when i import the FBX file to UE4. i get a error message: could not find the bind pose. use time 0...bla bla bla. the file in UE4 still has animation data. but the transformation and orientation are wrong. then i import the file to maya and 3dsmax. still get the same result like it in UE4. so i think the FBX file i exported is wrong! i have tested many parameters in this ROP. without lucky. so it will be great if anybody can give me a hand. here is the hip file with Houdini 17.5.173. and i have stash the geometry in the scene! level_Final_Helicopter_Explosion.hip so it will be great if anybody can give me a hand. Thanks! level_Final_Helicopter_Explosion.rar
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