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Showing results for tags 'rbdsim'.
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Hi, I fractured an animated alembic (created at frame 650) and need some help with the i@active; i@animated part to switch between animation and the RBDsim (on frame 713). Just started out, unterstood the principle but its a bit overwhelming on the execution side of things. thank you a lot, oskar. alembicRBD.hiplc
Hi, I've object merge in my rbd sim and passing it through a trail sop to compute the velocity.The trail sop seems to be computing velocity before anything is moving in my sim,and the velocities are all over the place? Thanks a lot Josh