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Hi all, I've started researching about realistic paper simulation (crumpling, deformation, folding) in Houdini. I would like to create custom tool, which allows users to create basic realistic paper simulation. This was already achieved by Rahul Narain et al. in their Siggraph paper (video showing the simulation - link) and I would like to achieve visually similar result in Houdini. I am relatively new to Houdini, but I would like to explore and learn more about how this effect could be accomplished. I've looked at cloth sim and dynamic remeshing, but I know you guys are much more experienced and I would like to ask you for your opinion. Is there anything you would suggest me to have a look at particularly or do you think paper crumpling could be approached in a different way as cloth? Thank you for your time and have a nice day,
I used Maya for modeling and Houdini for everything else. I exported just a beauty pass using Houdini`s Mantra renderer. For post processing I used After effects, but only for small color tweaks. The entire project took about 2 weeks and it mainly involved learning how to achieve a realistic look. The last 3 days were focused just on balancing the materials, lights and textures to achieve the final feel. Feedback and questions are appreciated.