Search the Community
Showing results for tags 'redshift import fbx'.
Found 1 result
I have a model with several shaders I am having to rebuild for my render engine (Redshift), which does not use Principled Shaders. The model imports with several Principled shaders. These shaders import with the correct texture file. I need to rebuild shaders to match these Principled shaders. The work is easy enough, but I cannot find a way to determine which specific Principled Shaders are assigned to my individual geos. The file is a GLTF, and I have a comprehensive node tree with all geos, but the Material tab on each geo is empty. Is there a list or breakdown I can create to see what Principled Shader is supposed to be applied to each individual geo? Brad Schreiber