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Showing results for tags 'referencing'.
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I decided to go with the pop grains instead of the vellum grains, so that I might be able to fine-tune its behaviour a little bit better. But over here I stumbled over another issue I am sure there's an obvious solution, that my noobyness cannot seem to find. I made a collider object outside of a pop network (grain) and want to reuse it in there. how do I approach that? And btw. what do I need to use, if the collider object isn't static but animated? (instead of the static solver?) D'you have any ideas?
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Hi, I'm trying to learn, but I sometimes find it hard to get answers from the doc (real good doc tho). here is what I'm struggling with at the moment: I want the pivot of a transform node to to be placed relatively to another object (in the same geo node). I need the pivot to be at XMIN in x axis, 0 in y axis, ZMIN in z axis. Easy. But I need the XMIN and ZMIN of another object. Can someone help me with the syntax ? thanks !