Hello,
I am looking for a way to recreate a maya reflection occlusion setup in Houdini.
I am however unable to figure out how to switch a material on object level based on the active rop. (object level, so not the entire scene has the same material.)
This did not work and neither did adding ==1
If there is a way to leverage this And have it automatically render both setups as wel as allowing me to use 0 -1 value that whould b probably b the most usefull way.
Any help is appreciated.