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Showing results for tags 'reflection occlusion'.
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Hello, I am looking for a way to recreate a maya reflection occlusion setup in Houdini. I am however unable to figure out how to switch a material on object level based on the active rop. (object level, so not the entire scene has the same material.) This did not work and neither did adding ==1 If there is a way to leverage this And have it automatically render both setups as wel as allowing me to use 0 -1 value that whould b probably b the most usefull way. Any help is appreciated.