hi,
I try to work with the relbbox node in a shader just like in sops but it doesnt give me the desired results. The picture below shows my network in the shader which I thought should give me a gradiant from bottom to the top of the box. But it looks like that I´m missing something.
I read that P in shading context is P in camera space. But converting it from cam to obj space also didn´t change anything. I would be thankfull for some help here.