Jump to content

Search the Community

Showing results for tags 'restore'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. Hi, I'm looking for a solution to this user interface things that happens to me sometimes. When I'm dragging on a vector field in the transform sop, I lose access to the other 2 parameters. In this case it's really bad, it seems that All by transforms are now this way ! For example, in this screen shot, I was dragging the value ladder.. I lost X and Z and only have Y. I have tried clicking on the gear and "Reset Parameter Interface" but it doesn't do anything.
  2. Hi Everyone, i am new to houdini and i am looking for a solution in vex for that trivial problem: 1. create a grid 2. store the prims in a wrangle (primid, points assigned to primnum or whatever is needed to restore the topology) 3. use an add sop to delete all prims - keep points 4. restore prims in a wrangle - voila the grid is back i allready had a look at this and tried alot whitout no luck http://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims#Store_point_order_of_prims_via_vex unfortunately, in this example he splits the prims before he stores them - i dont want this - there must be a solution with a loop going through the shared points and generating a new Prim from that. Maybe you can push me in the right direction.. Cheers Cruzifer maybe you can push me in the right direction
×
×
  • Create New...