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Found 2 results

1. ## Sorting primitives

Hello. I don't know Houdini very well yet, so I apologize if the answer seems obvious, but I haven't found any solutions on the forum pages or in any other sources. A question about sorting. How can I sort the numbers of primitives sequentially? In order, say from the center. If you use a node "Sort", he breaks out of the order. And another question is optional. Maybe there are some simple ways to dilute the order, making it a snake or chaotic? This is just interesting, but first of all I am interested in the question of the center. If you can still catch the logic here. Take the ranges each 5. 5-9 15-19 and flip. Howewer here it is already difficult to understand the logic. But it would be great if there is a tool that can do this. I would be happy to hear your ideas and suggestions. At least which way to look.
2. ## Store and Restore Prims

Hi Everyone, i am new to houdini and i am looking for a solution in vex for that trivial problem: 1. create a grid 2. store the prims in a wrangle (primid, points assigned to primnum or whatever is needed to restore the topology) 3. use an add sop to delete all prims - keep points 4. restore prims in a wrangle - voila the grid is back i allready had a look at this and tried alot whitout no luck http://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims#Store_point_order_of_prims_via_vex unfortunately, in this example he splits the prims before he stores them - i dont want this - there must be a solution with a loop going through the shared points and generating a new Prim from that. Maybe you can push me in the right direction.. Cheers Cruzifer maybe you can push me in the right direction
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