Jump to content

Search the Community

Showing results for tags 'rigids3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. The times won't increase. Is anything wrong with my syntax? New to houdini. -Thanks
  2. I am doing the Rigids 3 helicopter crashing tut and am kind of stuck. Steven is brief in explaining this part identity matrix. I wish it was broken down further. I store the current P as oldP, unpack, zero all the transforms, move to world origin, clean attribs, repack and put them back to the oldP. However parts of the geometry dont make back to the oldP. It is the parts that were prefractured by voronoi. I think it is ither in the unpacking or one of the attrib promotes that needs to be adjusted. I am just not sure what is going on under the hood... argh! Helly_01.hip
×
×
  • Create New...