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I am doing the Rigids 3 helicopter crashing tut and am kind of stuck. Steven is brief in explaining this part identity matrix. I wish it was broken down further. I store the current P as oldP, unpack, zero all the transforms, move to world origin, clean attribs, repack and put them back to the oldP. However parts of the geometry dont make back to the oldP. It is the parts that were prefractured by voronoi. I think it is ither in the unpacking or one of the attrib promotes that needs to be adjusted. I am just not sure what is going on under the hood... argh! Helly_01.hip