Hi everyone, Houdini newbie here!
I'm trying to do a water/river sim where the water goes around the loop as shown below:
Right now the particles are simulated with a flip object with velocity on z set to 0.5. How should I set up the velocity so the particles go around the loop? Or should I use an object to emit particles instead? Not sure what's the best way to approach.
I'd really appreciate your help here!