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Found 1 result

  1. Hi everyone, Houdini newbie here! I'm trying to do a water/river sim where the water goes around the loop as shown below: Right now the particles are simulated with a flip object with velocity on z set to 0.5. How should I set up the velocity so the particles go around the loop? Or should I use an object to emit particles instead? Not sure what's the best way to approach. I'd really appreciate your help here!
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