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Showing results for tags 'shader building'.
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Hi there Please forgive my noob status but is there some way of passing variables from a shop node (material shader builder) back up to sops level to evaluate in the node structure? I have tried bind export but no dice. Thanks in advance.
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Hello. I have been torturing myself with this for the past three days. I am trying to connect displacement maps to my blend shapes for extra detail with no success thus far. I managed to do it with bump mapping (as displayed in the image) but the result is too flat to be satisfying. The thing is that I cannot figure out the math to combine displacement maps to get an additive result (considering that 0.5 is the mid point) without getting an overall bloating of the model. If anyone has any suggestions on the subject I would be grateful. Thank you in advance
- 2 replies
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- face rig
- displacement
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