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Found 2 results

  1. Hi all, new Indie user here, so be gentle! im trying to do a grain sim, and i have a complex animated collision object. i decided to cache out the collision volume to speed up sim times, as it spend a large proportion of the time "calculating SDF" i followed instructions i found online, and in the static object DOP i set the file mode to "write" and specified the filename as "collision.$f04.simdata" i then set the grain radius very high for a fast result, and ran through the sim. it saved out a series of .simdata files (22 meg each approx.) i then set the file mode to "read" so far so good. however, when i sim again, it -still- spends a similar amount of time "calculating SDF" and doesnt seem any faster.. what did i miss? many thanks for any advice, Robin.
  2. Hi all, I did a water sim yesterday of a flipfluid pouring over an object. I saved out a .sim cache of it with a rop in the DOP network. When I brought the .sim back in with a file SOP, there was both the particles and the collision object. I only needed the particles and so I tried using the 'object mask' in the file SOP. Eventually ' flipfluid* ' worked for me; keeping only the particles and not the other object. But how can I query the .sim file to know what objects are inside it? I looked through the 'Details View' and also MMB on the file node. Couldn't see any mention of objects? 'cheers, Sim.
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