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  1. Hi, Maya has a similar selection function, which enables you to select some faces and then based on this selection to select other similar faces within a tolerance. Is there something similar in houdini? If not I want to build one myself. The idea is to select the outer edges of the selected faces and save the angles between the neighboring edges. Then loop ever all edges and look for neighbour edges which have the same angles within a tolerance. Someone has a better algorithm? So for this one needs the following vex functions: * get outer edges of selection, how? There is a sop from animatrix, which does it. But to make it general one would go over all selected islands, so how to do this? * get the neighbour edge clockwise Or get the points of an edge and then the edges of the point. Which vex functions are helpful? Thanks in advance!
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