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Found 1 result

  1. Hi Everyone, Basically what Im trying to do is stick some scattered points on road to a tyre object using XYZ dist and prim uv. I am having static and moving tyre then I subtract the point position of one with the other to get the difference in the movement and exported that as @d attribute, Now on the scattered points Im searching the closest primitive of the tyre using XYZdist Then I'm extracting the @d from that primitive using primitiveAttribute VOP (primuv) and add it to the @P of the points . So it get the movement of the tyre. What I get is only the points which are near to the tyre on its initial frame are getting sticked. Can some one please give me an Idea how to do this.. I know we can do this easily with POPs Im doing this only to learn more vex. Thank you in advance.
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