Hi Guys
I have a project where I have to do a single water droplet into a thin flat puddle.
I have been trying a few things, starting with a crown splash simply using a wave tank. Then blending that into a puddle mesh I have build, then using the ripple solver to add ripples potentially to the edge of the puddle.
I have also tried to do the whole thing in a wave tank shaped, as my puddle. Although I am having a lot of issues keeping the edges of the puddle still in this case.
I was wondering if anyone had any thoughts as how you would approach this simulation and maybe is there a different technique I should be pursuing.
thanks guys!