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Showing results for tags 'crown'.
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Hi guys! I have to create a really nice crown splash on a current project. although I have been struggling to achieve the nice defined droplets that form at the edge. I am starting with the shelf tool for the crown splash and adjusted a lot of the settings but with no luck. If anyone had any tips or even dare I saw a sample hip file I would be extraordinarily appreciative. I have also attached my Hip file to this post. CrownSplash_v007.hip
Hi Guys I have a project where I have to do a single water droplet into a thin flat puddle. I have been trying a few things, starting with a crown splash simply using a wave tank. Then blending that into a puddle mesh I have build, then using the ripple solver to add ripples potentially to the edge of the puddle. I have also tried to do the whole thing in a wave tank shaped, as my puddle. Although I am having a lot of issues keeping the edges of the puddle still in this case. I was wondering if anyone had any thoughts as how you would approach this simulation and maybe is there a different technique I should be pursuing. thanks guys!
cgvirus posted a topic in EducationHi, folks! My new tutorial is arrived. It's about how to make crown splash like real flow IOWaterBlast. If you have any suggestion accroding to this tut and the techniques, please share! Thanks a lot!
Hi guys, I know it can be done. I am too close to it, but the only problem is I can't figure out how to create the normals directed along with the surface tangent. I have used polyframe sop too. But its giving the cross pattern which is giving vel a circular motion. How can I face the normal towards the surface exactly...