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  1. Hello, mates! So, how you would model a stone wall? Something like in this example: http://s3.amazonaws.com/forums.content.luxology.com/images/full/56930155dfd2563aceeb1f15bccb1474.jpg Full topic: http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=106201 Simulation: And some other real life reference: https://envirohistorynz.files.wordpress.com/2012/05/stone-wall.jpg I need some more random look, like if the structure was made not from bricks as in the example, but from smoothish/roundish river stones (with less hursh edges). Actually I tried to create some wall using Thinking Particles in Max (for fracturing), but I didn't satisfied with the result, as the volume break>optimiser>subdivide>relax>noise didn't give me a desired look. The stones look too unnatural. Aproximate dimensions of wall: height ~ 8-10m, width ~ 2-3m, length ~ 30-35m Stone scale ~ 0,2-0,8m. The wall suppose to collapse at around its middle, not entirely. Also I need create some kind of tower which should fall down as well What is the route I should go in to? As you can imagine there going to go a lot of amount of data, so I wonder is it doable at all? If not, what are other ways in which I could cheet this collapsing river stone wall look? Looking forward for your generous ideas. Any hint on creating mortar/mud between stones would be appreciated as well. By the way I'm totally new to houdini, so little more detailed points will be more helpfull Thanks Izat
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