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Found 3 results

  1. node.asCode() Paint Stokes

    I am making a cross user copy/paste function using node.asCode(). My script works as is except that it will not retain paint node user information. Has anyone come across this issue or have an idea how to get around it? Thanks!
  2. Hi all, this is a bit tricky and im wondering if its even possible. Im drawing a curve onto a piece of geometry with the draw sop and then giving it thickness with a wireframe sop. Now i want to draw another curve on top of that old curve geometry. I want to be able to pile worms over the top of each other without having to make a new draw sop each time. Now i can plug the output of the draw sop back into its input and it sort of works, the problem is that it feeds back every step so that the curve collides with itself and it just pushes itself towards the camera. I think what I want is the geometry to only feedback every time a new stroke is laid down. So it would be draw stroke -> give it thickness -> merge it with other strokes -> feed back into draw sop collision -> draw new stroke. Is there any way to do this?
  3. Hi guys, hope somebody will be able to help me with this. stroke SOP, by default, allows me to draw multiple strokes and change, for instance, color independently for each of them. But what if I want to do something custom for each stroke? Like different transforms? Is it possible to treat strokes separately after it has been drawn? Right now my solution is to draw one stroke per node which results in 100 nodes if I want 100 lines. Cumbersome...
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