Hey there,
I'm doing brick house destruction, I want to simulate with low-resolution pieces and then swap them with high-resolution pieces. But the problem is If I use Voronoi fracture on Hires pieces the fracture will be different than on low res pieces. How Can I fracture my geometry to have the same pieces just with more detail? So the "transformpieces" node will work properly. I'm also attaching scene file.
Setup.hipnc