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Found 1 result

  1. Hey magicians, I'm trying to figure out the best approach to make something like this, idea is having some lines that came from back and try to catch the airplane flowing around it with a nice flowy motion: So far I tried having some pop emitter at the back, and using attractor / collider to get the particles flow in that direction, with no luck. I also did some manual curves to use with curveforce but i'm trying to make it more procedural, avoiding manual curves. I also played a bit with find shortest path, wich is the closest, but wanted to make something in pops to get more flowy movement. Here are some frames of what I get with shortest path: Any thoughts or ideas will be super helpful, feeling stuck here. Thanks!
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