Anyone know how to get uv tiling and offset to display in the viewport with opengl tags?
I'm trying to build a shader asset to speed up my workflow.
I've implemented the opengl tags to correctly display the diffuse, roughness, metallic and normals. However I just can't seem to get tiling and offsets to work. I apply the uv translate and uv scale tags (and set the uv layer number), but no effect.