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Found 2 results

  1. Hi everyone , i wanted to know if it were possible to add an actor tag ( or component tag , even if actor is preferable ) to a static meshes that i spawn in unreal using my houdini tools ? Thanks
  2. OpenGL Tags for UV scale/offset

    Anyone know how to get uv tiling and offset to display in the viewport with opengl tags? I'm trying to build a shader asset to speed up my workflow. I've implemented the opengl tags to correctly display the diffuse, roughness, metallic and normals. However I just can't seem to get tiling and offsets to work. I apply the uv translate and uv scale tags (and set the uv layer number), but no effect.
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