Hello,
I'm working on a small project to have a bullet fracture a glass bottle in slow motion. I have come across a few problems while doing so and could use some help..
1) The time warp is causing some strange scaling issue on the bullet. It continuously scales up and down.
2) During the render with the glass, you can visibly see all the fractures. Only way I can think of countering this is using a switch to switch between the solid and fractured bottle. But this wouldn't be the best option because, the effect being in slow motion, the transition will be obvious.
Thanks for the help!
bottle_fracture_v09.hipnc