Hello Guys! I´m having a little trouble with a scene and was hoping you guys could help me figure it out.
I´m trying to recreate this tire burnout effect. not the classical, lots of smoke everywhere, but this simple and detailed smoke.
https://therealmarky.onfabrik.com/portfolio/audi-r8-spin
at the moment I´m emitting some particles at the tire contact with the ground, and using them as an emitter for the smoke. The real problem comes with the slow motion.
I´ve tried retiming the sim, but it wont match the animated car.
I´ve tried doing the sim at the origin. smoke looks better, but its noticeable how it is moving across the scene.
I´ve tried taking the time scale down to 0.5, 0.1, 0.05, 0.025. the sim slows down, but it obviously looses all the details from the microsolvers.
My question is, how would you guys attack this kind of slow-motion shots? am I in the right track with the pops and timescale?
Thanks a lot in advance!