Hey guys,
I'm trying to add detail to some ripped paper mesh. This is the kind of detail i'm trying to achieve:
I almost achieved it using this workflow: EDIT: THIS WORKFLOW DOESN'T WORK AT ALL (it sucks btw ) 1 - Give the paper (grid) a little thickness using a PolyExtrude
2 - Get the PolyExtrude's Side Group and apply a new PolyExtrude on it
3 - Get the new PolyExtrude's Front Group and add displacement on it (usign attribute vop)
This would totally work if the paper kept it's thickness.
Here's what I need:
http://imgur.com/kbonbMT
and here's what happens: http://imgur.com/grzS4FT I'd really apreciate if you guys have a better idea on how to proceed, even with a totally different workflow
File is attached in case someone would like to have a look
Thank you,
Alvaro
paper boards v1a.rar