Hello;
To create a very high-resolution footprint, I would like to transfer the color attribute from one geometry (from a box, or some sliding particles ) to another geometry ( a grid ), based on a UV texture map (UV on second object).
This is something like creating a wet-map, and I don't want to scatter points on a surface to ... (I mean that I know that workflow).
Actually I want to extract a very high-quality texture as output.
Any idea?
Thanks for helping.