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Found 1 result

  1. Hello; To create a very high-resolution footprint, I would like to transfer the color attribute from one geometry (from a box, or some sliding particles ) to another geometry ( a grid ), based on a UV texture map (UV on second object). This is something like creating a wet-map, and I don't want to scatter points on a surface to ... (I mean that I know that workflow). Actually I want to extract a very high-quality texture as output. Any idea? Thanks for helping.
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