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Found 1 result

  1. Hey ODFORCE! Quick question here. I have a low res box which I fractured and added some velocity to I have a plate for this, that is in slowmotion, so what I have done is simming it to a normal speed plate, and then I want to slow it down post sim. So here is what I have planned for it, but I might need some help to execute this. PLAN: I take my cached simulation, and in a foreach node create a centroid on each piece, and then create and ID attribute on each point. Then I use a timewarp and timeblend to slow the centroid points down to the appropriate speed for the plate. I have then timeshiftet my cache on a second branch to frame one, and what I want to do now is transfer the transform information from my centroid points back to my pieces, giving them the slowed down transformation. This sounds simple in theory (maybe it really is), but I cannot seem to figure out how to do this? if anybody have a quick solution for this I would appreciate it. Also if you know a better way of doing this please let me know. I cannot unfortunately post my scene file due to this being a shot I am working on at work.
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